Anonymous 1123
I am trying to draw [SphericalWedge](https://mathworld.wolfram.com/SphericalWedge.html)
![ScreenHunter 45.png](/image?hash=1bfe8eba2b23569cbc1250a5e82119c8026a40b4368ddbe4e7c3074c916a1e70)

or [here](https://en.wikipedia.org/wiki/Spherical_wedge)

![ScreenHunter 47.png](/image?hash=975aecca67eab4550f5a96c1cd8eec566a9c55c866417825592bfe82cb798f0f)

I tried

\documentclass[tikz,border=3mm]{standalone}
\usetikzlibrary{3dtools}% https://github.com/marmotghost/tikz-3dtools
\begin{document}
\begin{tikzpicture}[3d/install view={phi=110,theta=70},scale=1,line cap=butt,
line join=round,declare function={R=3;myangle=-10;}] \path
(0,0,0) coordinate (O)
({R*cos(myangle)},{R*sin(myangle)},0) coordinate (A)
({R*cos(myangle + 30)},{R*sin(myangle + 30)},0) coordinate (B)
;

\path pic{3d/circle on sphere={R=R,C={(O)},n={(0,0,1)}}};
\foreach \p in {A,B}
\draw[fill=black] (\p) circle (1.2 pt);
\foreach \p/\g in {A/-90,B/-90}
\path (\p)+(\g:3mm) node{$\p$};
\end{tikzpicture}
\end{document}

![ScreenHunter 46.png](/image?hash=11d947d0faba8d6c645f6ceb44b1892bb3982b93e09f7d5ab0951d92476e543c)
I can not draw two arcs passing through A and B. How can I draw SphericalWedge?
user 3.14159
This one is not (yet?) fully rotatable but computes the relevant critical angles. The problem with both of the screen shots posted in the question is either the horizontal circle is not the equator, or the corners of the wedge are not the poles. If the poles are at the uppermost and lowermost points of the circle representing the sphere, the equator is just a horizontal line.

This code provides you with a consistent orthonormal projection, but has only been tested for certain ranges of the view angles. Also, alpha needs to be greater than beta, but this is just a convention (rather than a restriction).

\documentclass[tikz,border=3mm]{standalone}
\usetikzlibrary{calc,decorations.pathreplacing,3dtools}%https://github.com/marmotghost/tikz-3dtools
\begin{document}
\pgfdeclarelayer{background}
\pgfdeclarelayer{foreground}
\pgfsetlayers{background,main,foreground}
\foreach \myalpha/\mybeta in {0/-30,90/30,-30/-60}
{\begin{tikzpicture}[
%declare function={R=2;alpha=0;beta=-30;},
%declare function={R=2;alpha=90;beta=30;},
declare function={R=2;alpha=\myalpha;beta=\mybeta;},
compute critical angles/.code={
% critical angles
\pgfmathtruncatemacro{\itest}{nscreenz<0?0:1}
\ifnum\itest=0
\pgfmathsetmacro{\tcritA}{atan2(nscreenx*cos(alpha)+nscreeny*sin(alpha),-1*nscreenz)}
\pgfmathsetmacro{\tcritB}{atan2(nscreenx*cos(beta)+nscreeny*sin(beta),-1*nscreenz)}
\edef\tmin{90}
\edef\tmax{-90}
\else
\pgfmathsetmacro{\tcritA}{atan2(nscreenx*cos(alpha)+nscreeny*sin(alpha),-1*nscreenz)-180}
\pgfmathsetmacro{\tcritB}{atan2(nscreenx*cos(beta)+nscreeny*sin(beta),-1*nscreenz)-180}
\edef\tmin{-90}
\edef\tmax{90}
\fi
\path ({R*cos(alpha)*cos(\tcritA)},{R*sin(alpha)*cos(\tcritA)},{R*sin(\tcritA)})
coordinate (pA)
({R*cos(beta)*cos(\tcritB)},{R*sin(beta)*cos(\tcritB)},{R*sin(\tcritB)})
coordinate (pB);
\pgfmathtruncatemacro{\mysign}{\pgfkeysvalueof{/tikz/3d/wedge/complement}==1?1:-1}
\pgfmathtruncatemacro{\itest}{screendepth(cos(alpha+\mysign*90),sin(alpha+\mysign*90),0)<0?0:1}
\ifnum\itest=1
\path[fill=gray!20,smooth] plot[variable=\t,domain=90:-90]
({R*cos(alpha)*cos(\t)},{R*sin(alpha)*cos(\t)},{R*sin(\t)});
\draw[3d/hidden,smooth] plot[variable=\t,domain=\tcritA:\tmin]
({R*cos(alpha)*cos(\t)},{R*sin(alpha)*cos(\t)},{R*sin(\t)}) --
(0,0,{sign(\tmax)*R});
\else
\path[fill=gray!20,smooth,on layer=background] plot[variable=\t,domain=90:-90]
({R*cos(alpha)*cos(\t)},{R*sin(alpha)*cos(\t)},{R*sin(\t)});
\draw[3d/hidden,smooth,on layer=background] plot[variable=\t,domain=\tcritA:\tmin]
({R*cos(alpha)*cos(\t)},{R*sin(alpha)*cos(\t)},{R*sin(\t)}) --
(0,0,{sign(\tmax)*R});
\fi
\pgfmathtruncatemacro{\itest}{screendepth(cos(beta-\mysign*90),sin(beta-\mysign*90),0)<0?0:1}
\ifnum\itest=1
\path[fill=gray!20,smooth] plot[variable=\t,domain=90:-90]
({R*cos(beta)*cos(\t)},{R*sin(beta)*cos(\t)},{R*sin(\t)});
\draw[3d/hidden,smooth] plot[variable=\t,domain=\tcritB:\tmin]
({R*cos(beta)*cos(\t)},{R*sin(beta)*cos(\t)},{R*sin(\t)}) --
(0,0,{sign(\tmax)*R});
\else
\path[fill=gray!20,smooth,on layer=background] plot[variable=\t,domain=90:-90]
({R*cos(beta)*cos(\t)},{R*sin(beta)*cos(\t)},{R*sin(\t)});
\draw[3d/hidden,smooth,on layer=background] plot[variable=\t,domain=\tcritB:\tmin]
({R*cos(beta)*cos(\t)},{R*sin(beta)*cos(\t)},{R*sin(\t)}) --
(0,0,{sign(\tmax)*R});
\fi
},3d/wedge/.cd,complement/.initial=0,
/tikz/.cd,fill opacity=0.8]
%
\begin{scope}[3d/install view={phi=110,psi=0,theta=70}]
\tikzset{3d/wedge/complement=1,compute critical angles}
\path[save named path=wedge,smooth] plot[variable=\t,domain=\tcritA:\tmax]
({R*cos(alpha)*cos(\t)},{R*sin(alpha)*cos(\t)},{R*sin(\t)})
-- plot[variable=\t,domain=\tmax:\tcritB]
({R*cos(beta)*cos(\t)},{R*sin(beta)*cos(\t)},{R*sin(\t)})
[3d/screen coords] let \p1=(pA),\p2=(pB),
\n1={atan2(\y1,\x1)},\n2={atan2(\y2,\x2)} in
\begin{scope}
\clip[use named path=wedge];
\end{scope}
\draw[use named path=wedge];
\draw[3d/hidden/.append style={on layer=background}]
pic{3d/circle on sphere={R=2,n={(0,0,1)}}};
\end{scope}
%
\begin{scope}[3d/install view={phi=110,psi=0,theta=70},xshift=5cm]
\tikzset{compute critical angles}
\draw[3d/hidden,smooth] plot[variable=\t,domain=\tcritA:\tmin]
({R*cos(alpha)*cos(\t)},{R*sin(alpha)*cos(\t)},{R*sin(\t)}) --
(0,0,{sign(\tmax)*R});
\path[save named path=wedge,smooth] plot[variable=\t,domain=\tcritA:\tmax]
({R*cos(alpha)*cos(\t)},{R*sin(alpha)*cos(\t)},{R*sin(\t)})
-- plot[variable=\t,domain=\tmax:\tcritB]
({R*cos(beta)*cos(\t)},{R*sin(beta)*cos(\t)},{R*sin(\t)})
[3d/screen coords] let \p1=(pA),\p2=(pB),
\n1={atan2(\y1,\x1)},\n2={atan2(\y2,\x2)} in
\begin{scope}
\clip[even odd clip,3d/screen coords,use named path=wedge] circle[radius=R];
\end{scope}
\draw[use named path=wedge];
\draw[3d/hidden/.append style={on layer=background}]
pic{3d/circle on sphere={R=2,n={(0,0,1)}}};
\end{scope}
\end{tikzpicture}}
\end{document}

![ani.gif](/image?hash=1c8bce4a52de47d8d8fb3467336871477fa54f25652e665ef439c04cd142a7da)
joulev
Before marmot comes up with an excellent, fully 3d solution, which should definitely be preferred over this one, I will just post here a 3d-ish 2d solution for fun :) (after all 99% of 3d Ti*k*Z figures in the world are just 2d faking 3d anyway)


\documentclass[tikz,margin=3mm]{standalone}
\usetikzlibrary{intersections,calc}
\begin{document}
\begin{tikzpicture}
\fill[gray!20] (0,-3) arc (270:90:.7cm and 3cm);
\fill[gray!50] (0,-3) arc (270:90:.7cm and 3cm)
arc (90:270:1.5cm and 3cm);
\draw (0,0) circle (3cm);
\draw[dashed] (0,-3) -- (0,3);
\draw[dashed] (3,0) arc (0:180:3cm and .5cm);
\draw[name path=hori] (3,0) arc (0:-180:3cm and .5cm);
\draw[name path=ver1] (0,-3) arc (270:90:.7cm and 3cm);
\draw[name path=ver2] (0,-3) arc (270:90:1.5cm and 3cm);
\draw[dashed,name intersections={of=hori and ver1,by=x}] (x) -- (0,0)
node[midway,below right,inner sep=1pt] {$r$};
\draw[dashed,name intersections={of=hori and ver2,by=y}] (y) -- (0,0);
\draw[<-] ($($(x)!.3!(y)$)!.55!(0,0)$) to[bend left=30] ++ (1,1)
node[right] {$\theta$};
\end{tikzpicture}
\end{document}


![image.png](/image?hash=b11c72e54e0d75c9890995dc7e5f6c5bd330569548252a9351c8d7f5173032f9)

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